The single player was only one side of the coin, however, and the multiplayer was by far and away the most popular reason for people playing Battlefield 2: Modern Combat. Need to blow up a tank? Switch to the guy with the rocket launcher. In this way, you could control the most useful soldier for the situation you found yourself in. If the soldier you were controlling died, again, your point of view would change to the nearest soldier to you. An interesting mechanic in the single player campaign was the ability to swap the soldier you were playing as, so if you wanted to take control of a soldier closer to the action, it was almost like you possessed him, and could then see the world from his perspective. Luckily, this being a video game, we manage to abort the launches and are hailed as the saviour of either NATO or China, depending on which side we chose. If this attempt to stop him fails, it would appear that there would be nothing left to fight for, with the three main homelands reduced to a nuclear wasteland, and no Brotherhood of Steel in sight! Burning Flag has also sabotaged the only attempt at negotiation, and so it falls to us (of course) to stop their leader, Commander 31, from launching three nuclear ICBMs one at the US, one at Europe and one at China. After choosing who to fight for, it is revealed (and spoiler alert for those of you who haven’t seen it) that it is in fact a terrorist organisation called Burning Flag that is actually responsible for the war crimes, and they have tricked the two warring factions into a war in the region. The game plays on the propaganda that would undoubtedly be a part of a war in today’s media age, with both sides accusing the other of war crimes. The setup was pretty interesting, as you completed missions for both sides before eventually choosing which army to side with. The plot of the single player is suitably bonkers, centering around a war between NATO and China that takes place in Kazakhstan, famous now of course as the home of Borat.
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